Heartman (
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singillatim2024-03-04 12:22 pm
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OTA - Let that yawn out;
Who: Heartman and OTA, plus a few closed starters
What: Good News: Heartman knows how to make warding amulets against the Darkwalker. Bad news: he's got Pneumonia because of it.
When: Just after the latest darkwalker attacks + just before the town meeeting
Where: Heartman's makeshift lab + cabin
Content Warnings: TBD
[ To say he's grateful to the Mountie once he sees him would be the understatement of the century. To Heartman's credit, he's managed to walk most of the way to his cabin by himself before he has to lean against the nearest wall, out of breath, the room spinning. It's not an unfamiliar sensation but it is a very, very unwelcome one.
He doesn't regret it. Heartman's sweating in the cold, his coughs are painful and his heart feels like it's working overtime despite his issue being a lung infection--he suspects he may still be immunocompromised in Milton as well, considering his condition--but if he just takes a few minutes to rest...
He looks up after trying to stop the dizziness, pushing off of the wall only to see a familiar sight: clean shaven, square jaw, red uniform. He half-waves. ]
Is it safe to presume you're rescuing me a second time? [ His smile is faint, face pale as he fights the urge to fall--best he lean back on the side of the wall again. He's clearly visibly relieved despite his small, tiny joke. ]
[ The door to his cabin and makeshift lab remains unlocked as it always does. Courtesy of a few kind people looking out for him, there's a constant fire as Heartman stays underneath thick, warm blankets on the couch. He's no stranger to falling in and out of sleep, although it's perhaps a sign he really is sick when his body completely stops its natural 20 minute cycles and he remains napping for a long, long while, only his own coughing or someone entering waking him up.
He keeps busy: he reads books, some found in his place already and some from the library if he can sucker a poor soul into going for him. He's always welcoming guests, even if he's drifting in and out of it. Dief is curled up at his feet or on top of him at times, clearly a very important part in healing.
That's not to say he isn't bored. Restlessness comes easy when he feels like he can do something--should be doing something--and a visitor who gets him on one of these moments may get him attempting to sit up, speaking after a flurry of coughs. ]
Please, stay--company would be wonderful. I'm in dire need of someone to fill me in on what I've missed. What happened while I've been gone?
[ When he feels well enough--at the very least when he can actually concentrate on something other than a few pages at a time in whatever book he's got on him--he'll get to work. After the town meeting, if anyone comes in there will be two small piles of stones on the coffee table by where he's lying or sitting down. Heartman, knife in hand as he's in the middle of carving something, will raise it slightly in a greeting. ]
Do forgive the mess.
[ It is rather cluttered. Asides from the two piles of stones and the stacks of books scattered around his spot there is also an absurd amount of scraps of paper strewn about with his handwriting as he theorizes and tries to put together pieces of a puzzle he's unsure if he'll ever solve. Stranger or friend alike, the half-smile is the same. ]
Did Fraser reach out to you about the talismans? Please, have a seat.
What: Good News: Heartman knows how to make warding amulets against the Darkwalker. Bad news: he's got Pneumonia because of it.
When: Just after the latest darkwalker attacks + just before the town meeeting
Where: Heartman's makeshift lab + cabin
Content Warnings: TBD
i. closed to Fraser;
[ To say he's grateful to the Mountie once he sees him would be the understatement of the century. To Heartman's credit, he's managed to walk most of the way to his cabin by himself before he has to lean against the nearest wall, out of breath, the room spinning. It's not an unfamiliar sensation but it is a very, very unwelcome one.
He doesn't regret it. Heartman's sweating in the cold, his coughs are painful and his heart feels like it's working overtime despite his issue being a lung infection--he suspects he may still be immunocompromised in Milton as well, considering his condition--but if he just takes a few minutes to rest...
He looks up after trying to stop the dizziness, pushing off of the wall only to see a familiar sight: clean shaven, square jaw, red uniform. He half-waves. ]
Is it safe to presume you're rescuing me a second time? [ His smile is faint, face pale as he fights the urge to fall--best he lean back on the side of the wall again. He's clearly visibly relieved despite his small, tiny joke. ]
ii. OTA - visits while ill;
[ The door to his cabin and makeshift lab remains unlocked as it always does. Courtesy of a few kind people looking out for him, there's a constant fire as Heartman stays underneath thick, warm blankets on the couch. He's no stranger to falling in and out of sleep, although it's perhaps a sign he really is sick when his body completely stops its natural 20 minute cycles and he remains napping for a long, long while, only his own coughing or someone entering waking him up.
He keeps busy: he reads books, some found in his place already and some from the library if he can sucker a poor soul into going for him. He's always welcoming guests, even if he's drifting in and out of it. Dief is curled up at his feet or on top of him at times, clearly a very important part in healing.
That's not to say he isn't bored. Restlessness comes easy when he feels like he can do something--should be doing something--and a visitor who gets him on one of these moments may get him attempting to sit up, speaking after a flurry of coughs. ]
Please, stay--company would be wonderful. I'm in dire need of someone to fill me in on what I've missed. What happened while I've been gone?
iii. OTA - darkwalker warding;
[ When he feels well enough--at the very least when he can actually concentrate on something other than a few pages at a time in whatever book he's got on him--he'll get to work. After the town meeting, if anyone comes in there will be two small piles of stones on the coffee table by where he's lying or sitting down. Heartman, knife in hand as he's in the middle of carving something, will raise it slightly in a greeting. ]
Do forgive the mess.
[ It is rather cluttered. Asides from the two piles of stones and the stacks of books scattered around his spot there is also an absurd amount of scraps of paper strewn about with his handwriting as he theorizes and tries to put together pieces of a puzzle he's unsure if he'll ever solve. Stranger or friend alike, the half-smile is the same. ]
Did Fraser reach out to you about the talismans? Please, have a seat.
no subject
[ Well, he sounds cheerful about it, at least. Fraser can feel the heat of Heartman's fever baking off the man's lanky body, and starts making a list in his head of everything they'll need: blankets. A fire. Some sort of electrolyte drink... once Heartman is ensconced in front of a fire with some soup and tea, Fraser decides, he'll go tap some of the many birch trees around to collect enough sap for the man to drink. ]
I hope you didn't come back from this excursion with nothing to show for it aside from an infection, Heartman.
no subject
And-- [ he stumbles just slightly. No fault of Fraser's, but the other's certainly the one to steady him. ] --a chance to talk with Methuselah.
Is it colder than usual outside? [ Is that just him? ]
no subject
[ He grunts a little, taking more of the other man's weight to keep him from stumbling again. At this point, he's very nearly carrying Heartman. ]
You have a fever, and I suspect plenty of other symptoms, as well. We need to get you inside, and warm. And then you can tell me all about what you learned.
no subject
[ He sounds like he is, too, although he's also mildly surprised. Fraser has a lot more strength than Heartman can ever quite guess, to the point where he'd wondered if the other was some sort of mystical spirit of the north. Maybe he is. Maybe Heartman's fever addled mind is filling in facts with fiction. ]
You were there. In spirit. La'an was there.
no subject
Thankfully, the house is just ahead. Diefenbaker has already run up the steps and onto the porch, tail wagging gently. Fraser's voice is as gentle as he can make it while he's breathing a little more heavily than usual, carrying Heartman's weight and his own. ]
Someone's come here, Heartman. Someone who knew her.
no subject
The cabin is a way from the wind, the sturdy walls an immediately welcome sight. Heartman helps Fraser as much as he can so he can all but collapse onto the couch.
Good lord, he missed horizontal surfaces. Heartman, despite being American, says the most British thing in the universe that sounds only more English courtesy of the accent: ]
We must have them around for some tea.
no subject
[ Once Heartman is settled on the couch, Fraser draws a blanket up and over him and goes to stoke the fire, building it up until the room is uncomfortably warm (to his preference, meaning it's about normal room temperature for anyone else). That completed, he moves into the kitchen to pour a cup of water. ]
You said you talked with Methuselah?
no subject
[ Oh. His thoughts are temporarily jostled as he realizes just how nice blankets and the couch feels. He shifts so he's fully on his back, a habit he'll most likely never break courtesy of having a big yellow impractical box strapped to him for what feels like most of his life at this point. What was he saying? The Aurora. Weather. It's hard to focus. ]
Erm. Right--yes. Methuselah. I asked him about Enola, and the Darkwalker, he gave instructions to make some sort of ward.
no subject
[ He sets a small pot of canned soup to heating, then returns with the water and hands it to Heartman before taking a seat on the coffee table in front of the couch, leaning forward to rest his elbows on his thighs. ]
What kind of ward?
no subject
[ He's really, truly not making any sense. It's hard to think through the fog in his brain at the moment. ]
It's because of you, you know. Not the creature, but this--if you hadn't have told me anything I wouldn't have known what to ask. You're quite the hero, even when you're not there.
no subject
Heartman, I didn't tell you anything.
[ He'd offered some small pieces of advice when the other man left, but they'd all been focused on keeping him alive, not about what to ask. ]
You need to rest.
no subject
Earlier. Perhaps there's power in the colour red. Your uniform, Amalie.... Blood.
[ It makes sense. Even if it's only to him as he's starting to drift off into sleep, it makes sense. Something here he actually understands, if only temporarily. ]
no subject
[ He won’t argue with the other man, who is clearly delirious and just as clearly finally falling asleep. Fraser gets to his feet and tugs a blanket more securely over his friend, then retrieves the cup of water and moves to the kitchen to put the soup he’d started on a low simmer. ]
Rest, Heartman. You’re back now.